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Highlight

Select a Highlight and run Transform to turn it into a SineVFX highlight emitter. On emit it spawns short-lived highlight copies over the same model, each animated over its life, so a character or part can flash an outline and fill on cue: hit flashes, power-ups, selection pulses.

What happens on transform

  • The Highlight is tagged in place and gains a Properties folder, seeded from its current Fill and Outline colour and transparency. It stays on its adornee.
  • The tagged Highlight becomes the resting source (driven at graph t = 0 so your edits show). On emit, SineVFX clones it with the same Adornee, ages each copy 0 -> 1 over its Lifetime along the Appearance graphs, then destroys it.
  • Copies adorn the same model, so a burst rides whatever the Highlight was pointed at.

Property reference

GroupPropertyMeaning
EmissionEnabledMaster toggle. Drives the runtime like the Emit window's Enable.
RateCopies spawned per second while enabled (0 = one held play).
LifetimeHow long each highlight copy lasts before it clears.
EmitCountHow many copies a single Emit burst spawns.
AppearanceFillColorInner fill colour over life (colour graph).
OutlineColorOutline colour over life (colour graph).
FillTransparencyFill opacity over life (0 solid, 1 invisible).
OutlineTransparencyOutline opacity over life (0 solid, 1 invisible).

Shape the transparency graphs so t = 1 returns to the rest state, so each copy fades out without a pop.

Play model

  • Emit spawns EmitCount copies, once.
  • Enable with Rate > 0 spawns a copy every 1 / Rate seconds until you disable.
  • Enable with Rate 0 holds one play until disable.

Nesting

A transformed Highlight nested in an emitter's RenderPart template bursts on spawn, so each particle can carry its own outline flash.

Preview and ship

Preview in the Emit window, then plant the runtime module and drive it with VFX.emit(highlight) / VFX.enable(highlight) / VFX.disable(highlight). See the Runtime API. Re-plant the module after editing so the generated code includes your highlight driver.

  • Light - the other transformable adornment effect.

Built by RoPotat0 for the Roblox VFX community.