Highlight
Select a Highlight and run Transform to turn it into a SineVFX highlight emitter. On emit it spawns short-lived highlight copies over the same model, each animated over its life, so a character or part can flash an outline and fill on cue: hit flashes, power-ups, selection pulses.
What happens on transform
- The Highlight is tagged in place and gains a
Propertiesfolder, seeded from its current Fill and Outline colour and transparency. It stays on its adornee. - The tagged Highlight becomes the resting source (driven at graph
t = 0so your edits show). On emit, SineVFX clones it with the sameAdornee, ages each copy0 -> 1over its Lifetime along the Appearance graphs, then destroys it. - Copies adorn the same model, so a burst rides whatever the Highlight was pointed at.
Property reference
| Group | Property | Meaning |
|---|---|---|
| Emission | Enabled | Master toggle. Drives the runtime like the Emit window's Enable. |
| Rate | Copies spawned per second while enabled (0 = one held play). | |
| Lifetime | How long each highlight copy lasts before it clears. | |
| EmitCount | How many copies a single Emit burst spawns. | |
| Appearance | FillColor | Inner fill colour over life (colour graph). |
| OutlineColor | Outline colour over life (colour graph). | |
| FillTransparency | Fill opacity over life (0 solid, 1 invisible). | |
| OutlineTransparency | Outline opacity over life (0 solid, 1 invisible). |
Shape the transparency graphs so t = 1 returns to the rest state, so each copy fades out without a pop.
Play model
- Emit spawns
EmitCountcopies, once. - Enable with Rate > 0 spawns a copy every
1 / Rateseconds until you disable. - Enable with Rate 0 holds one play until disable.
Nesting
A transformed Highlight nested in an emitter's RenderPart template bursts on spawn, so each particle can carry its own outline flash.
Preview and ship
Preview in the Emit window, then plant the runtime module and drive it with VFX.emit(highlight) / VFX.enable(highlight) / VFX.disable(highlight). See the Runtime API. Re-plant the module after editing so the generated code includes your highlight driver.
Related
- Light - the other transformable adornment effect.
