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Retimer ​

Retimer scales an effect's timing as a unit, so the whole thing plays faster or slower while the shape of its curves stays intact. It scales the timing-related properties for each class together.

Using it ​

  1. Select the transformed effects to retime.
  2. Open Tools → Retimer.
  3. Set the time factor. Timing channels (lifetimes, durations, rates) scale together across the selection.

It understands every kind it can see: 3D particles (including Lightning's JitterRate, ScrollSpeed and GrowthTime), transformed trails and beams, Screen Effects (Lifetime, Rate, shake Frequency, impact frame Framerate / Speed / Delay) and Decals.

Retimer vs. TimeScale

Retimer permanently rescales the timing values. If you just want an effect to play faster or slower without changing its numbers, set its TimeScale instead (see TimeScale).

When to use it ​

  • Slowing an effect down for a dramatic, cinematic feel.
  • Speeding an effect up so it reads in a fast-paced moment.
  • Keeping a multi-part effect in sync when you change its overall pace.
  • Resizer - the size equivalent.
  • Graph editor - reshape individual curves rather than scaling timing.

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