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Retimer

Retimer scales an effect's timing as a unit, so the whole thing plays faster or slower while the shape of its curves stays intact. It scales the timing-related properties for each class together.

Using it

  1. Select the transformed effects to retime.
  2. Open Tools → Retimer.
  3. Set the time factor. Timing channels (lifetimes, durations, rates) scale together across the selection.

When to use it

  • Slowing an effect down for a dramatic, cinematic feel.
  • Speeding an effect up so it reads in a fast-paced moment.
  • Keeping a multi-part effect in sync when you change its overall pace.
  • Resizer - the size equivalent.
  • Graph editor - reshape individual curves rather than scaling timing.

Built by RoPotat0 for the Roblox VFX community.