Properties
The Properties window is where you actually edit a transformed effect. It replaces squinting at Studio's property panel with a VFX-first layout: grouped, searchable, and wired straight into the graph editor.
The tree
Properties are shown as a collapsible three-level tree:
Class ▸ Group ▸ Property- Class - the kind of effect (e.g. ParticleEmitter, Beam).
- Group - a logical grouping such as Appearance, Emission, Shape, Particles, Flipbook, EmitterShape, Collision, Optimization.
- Property - the individual channel you edit.
Appearance is ordered first for every class, since it's what you reach for most. Collapse groups you're not using to keep the panel tidy.
Editing values
- Numbers - type a value, or scrub. Changes apply live.
- Colours - open the Color tools for a full picker, palettes, and replace/shift operations.
- Toggles - checkboxes for booleans. Some rows reveal or hide sub-rows depending on a toggle (for example a group only shows its options when its master toggle is on).
- Number sequences - a value that varies over lifetime. Type it as
top,bottomto set a value with an envelope, or open the graph editor for full curve control.
Multi-select editing
Select several transformed effects and the Properties window edits them together. Changing a channel applies to all of them. If you Cancel, every target is reverted - both its value and its graph/bezier data - so a batch tweak is safe to back out of.
Graph channels
Any channel that supports a lifetime graph shows a control to open the graph editor. That's where transparency fades, size curves, and shake profiles are shaped. Bezier data for a channel is stored on the instance, so it survives closing and reopening the window.
Tips
- Use the group ordering to your advantage - start in Appearance, then Emission, then Shape.
- For particle emitters, the Particles, Flipbook, and EmitterShape groups hold the texture, sprite-sheet, and shape controls respectively.
- Pair this window with the Emit window open so you can see each change play back immediately.
